For the first time ever, you’ll be able to swing your big, stupid ax at some schmuck and watch them literally come apart at the seams. That’s why they’re adding three new ‘Mechs to the game, and for the first time ever, one of them has a melee weapon: the Crab, the Cyclops, and the Hatchetman. We here at Sarna know that fantastically written stories will only take you so far. We’ll have to wait for more details on that one. There’s no word on whether you retain your company from the original campaign or start a brand new merc company with the new story. New conversation options, no critical decisions, and new special events will all find their way into Flashpoint ’s multi-story campaign. Some of them have to be played back-to-back without any opportunity for rest and refit, adding to the sense that you’re a mercenary company on extended operations in the field. Rather than a whole new campaign to play alongside the original, Flashpoint will instead be a whole bunch of smaller stories that are book-ended by procedurally generated missions. BattleTech has been a great success for Harebrained and new publisher Paradox Interactive, and various HBS personalities have been dropping hints for a while that an expansion was in the offing. BattleTech is about to get its first expansion called Flashpoint.
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